Ah yes, I also got this far but in a different way (IsoBuster File Recovery). The files can be opened with WinRar and you get tmp files(the file's header says "CCSF").
Now the last thing would be openening these and you'd get all models of the game...
CCSF / CMP / TMP all are the same files... I jokingly call them Compiled Media Packages...
Their structure is a bit weird... but readable to some extend...
Its basically a combination of 3D / Texture / Colortable / Object and similiar Data... all in a format that's ready to get loaded into a Swap Buffer...
For Textures, its the Raw TEX Format... for Colortables its the Raw CLT Format... Basically its a collection of files that can get loaded directly into low-level Graphic Structures to get displayed on-screen... :)
I reversed parts of the Format while trying to hack the whole .hack Game Saga... I'm far from done with them... but atleast you can extract Textures and Colortables from them using my tools / sources...
If you guys want the source... go to my webpage and into the BBS... I host all the sources there in the Program Subboard... Have Fun...
7 comments:
This is totally unrelated. <_<
A while ago you looked for a way to open ROFS(/CVM) files. Did you have any success?
i just post whatever i like to post LOL
for ROFS, i manage to exttract the contents using Hex workshop
You extracted with Hex Workshop?
How?
just look at the string that contain ccs, and just select it.
but i cant open the css
so its useless
Ah yes, I also got this far but in a different way (IsoBuster File Recovery). The files can be opened with WinRar and you get tmp files(the file's header says "CCSF").
Now the last thing would be openening these and you'd get all models of the game...
yeah, this CCS hard to handle, the files inside it, and so on.
hmm, i'll look at some japanese web, if i found something i'll reply here :D
use google.co.jp and set google to search on web from japan if you want to search jap websited :D
CCSF / CMP / TMP all are the same files... I jokingly call them Compiled Media Packages...
Their structure is a bit weird... but readable to some extend...
Its basically a combination of 3D / Texture / Colortable / Object and similiar Data... all in a format that's ready to get loaded into a Swap Buffer...
For Textures, its the Raw TEX Format... for Colortables its the Raw CLT Format... Basically its a collection of files that can get loaded directly into low-level Graphic Structures to get displayed on-screen... :)
I reversed parts of the Format while trying to hack the whole .hack Game Saga... I'm far from done with them... but atleast you can extract Textures and Colortables from them using my tools / sources...
If you guys want the source... go to my webpage and into the BBS... I host all the sources there in the Program Subboard... Have Fun...
Your late - but real - Messiah!
Coldbird over and out.
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